Mickey leads his polo team Donald (on a mule), Goofy, The Big Bad Wolf against an all-star team: Stan Laurel, Oliver Hardy, Harpo Marx (on an ostrich), Charles Chaplin, in a game refereed by Jack Holt. Featured spectators include the Three Little Pigs with Shirley Temple, W.C. Fields, and Clarabelle Cow with Clark Gable. Game action proceeds pretty much as you might expect from this bunch of comedians.
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
Mickey shows off his ice-skating skills to Minnie; Goofy does some unconventional ice fishing; Donald straps skates to Pluto and laughs at his attempts to skate. Donald gets strapped to a kite and is about to be swept over a waterfall when Mickey pulls off an heroic rescue.
Goofy's in the driver's seat, Mickey's in the kitchen, and Donald's in bed in Mickey's high-tech house trailer. When Goofy comes back to eat breakfast, leaving the car on autopilot, it takes them onto a dangerous closed mountain road. When Goofy realizes this, he accidentally unhooks the trailer, sending it on a perilous route. They come very close to disaster several times, while the oblivious Goofy drives on and hooks back up to them.
Based on the timeless adventures of "Jack and the Beanstalk," Mickey, Donald and Goofy climb a fantastic beanstalk up into the sky to a place where everything is huge -- the food, the castle and the fearsome giant named Willy who guards a beautiful golden harp! Will Mickey and his friends outwit the giant and make it safely back home?
Princess Jasmine grows tired of being forced to remain in the palace, so she sneaks out into the marketplace, in disguise, where she meets street-urchin Aladdin. The couple falls in love, although Jasmine may only marry a prince. After being thrown in jail, Aladdin becomes embroiled in a plot to find a mysterious lamp, with which the evil Jafar hopes to rule the land.
Growing up can be a bumpy road, and it's no exception for Riley, who is uprooted from her Midwest life when her father starts a new job in San Francisco. Like all of us, Riley is guided by her emotions - Joy, Fear, Anger, Disgust and Sadness. The emotions live in Headquarters, the control center inside Riley's mind, where they help advise her through everyday life. As Riley and her emotions struggle to adjust to a new life in San Francisco, turmoil ensues in Headquarters. Although Joy, Riley's main and most important emotion, tries to keep things positive, the emotions conflict on how best to navigate a new city, house and school.
Donald and Mickey are overdue on their rent, so the sheriff is preparing to evict them and sell their belongings. Goofy the ice-man comes by and helps them move out before the sale, but their piano doesn't want to stay on his truck. Meanwhile, Donald has a fight with a plunger and a fishbowl after removing a heater from the gas line.